Tuesday, 24 May 2011

Protools Session Notes - MAY 26th 2011

Mastering Surround Sound
Master channel - compressor 
- Knee 0.0 a little slope 
-Slow release
-Threshold -to find level ride the amount from 0.0
to find the perfect compression 

Note- Mastering- no limiter needed

Note- you want to keep the dynamics in the mix
need impact / and the mix need to feel alive 

Bounce To Disc
Source - 5.1
Wav - 24bit  -48Hz (make sure it's the same as your session. 
eg in setting just check what your session is set at)
Multiple Mono- file type

EQ the vocals so it becomes clear and 
cuts through the mix. High pass filter One band
cut around 70-100 Hz
Note- to take the lows out the mix and make the high come out too. 


Setting up headphones/cans
Cue Sends Shift - all tracks create or in i/o
pre-fader on

Note
Sound Consistency - vocals are consistent with the reverb/dry sound and in 
the created space-

Note
Ambiance /space- remember to always put a High pass filter on the tracks to take to lows out for the rear surround!

Diegetic sound 

Sound whose source is visible on the screen or whose source is implied to be present by the action of the film: 
  • voices of characters 
  • sounds made by objects in the story 
  • music represented as coming from instruments in the story space ( = source music)
Diegetic sound is any sound presented as originated from source within the film's world  Digetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame. 
Another term for diegetic sound is actual sound  
    Diegesis is a Greek word for "recounted story"  The film's diegesis is the total world of the story action     

Non-diegetic sound 

Sound whose source is neither visible on the screen nor has been implied to be present in the action: 
  • narrator's commentary
  • sound effects which is added for the dramatic effect
  • mood music
Non-diegetic sound is represented as coming from the a source outside story space.  The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening.  We know of that certain sounds are represented as coming from the story world, while others are  represented as coming from outside the space of the story events.  A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy). 
Another term for non-diegetic sound is commentary sound. 


 Non diagetic sounds are sounds you don't see on the screen

     

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